Video display devices, Raster scan systems, Random scan systems, Graphics monitors and Workstations, Input devices, Hard copy Devices, Graphics Software, Output primitives , points and lines, line drawing algorithms, loading the frame buffer, line function, circle and ellipse generating algorithms, Pixel addressing and object geometry, filled area primitives.
TWO DIMENSIONAL GRAPHICS
Two dimensional geometric transformations , Matrix representations and homogeneous coordinates,composite transformations, Two dimensional viewing , viewing pipeline, viewing coordinate reference frame, widow-to-view port coordinate transformation, Two dimensional viewing functions, clipping operations , point, line, and polygon clipping algorithms.
THREE DIMENSIONAL GRAPHICS
Three dimensional concepts, Three dimensional object representations , Polygon surfaces Polygon tables Plane equations Polygon meshes, Curved Lines and surfaces, Quadratic surfaces, Blobby objects, Spline representations , Bezier curves and surfaces B-Spline curves and surfaces.
TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations , Translation, Rotation, Scaling, composite transformations, Three dimensional viewing , viewing pipeline, viewing coordinates, Projections, Clipping, Visible surface detection methods.
ILLUMINATION AND COLOUR MODELS
Light sources basic illumination models , halftone patterns and dithering techniques, Properties of light Standard primaries and chromaticity diagram, Intuitive colour concepts RGB colour model, YIQ colour model ,CMY colour model ,HSV colour model ,HLS colour model, Colour selection.
ANIMATIONS & REALISM
ANIMATION GRAPHICS :Design of Animation sequences , animation function , raster animation , key frame systems , motion specification ,morphing , tweening.
COMPUTER GRAPHICS REALISM: Tiling the plane , Recursively defined curves , Koch curves , C curves , Dragons , space filling curves , fractals , Grammar based models , fractals , turtle graphics , ray tracing.
OVERVIEW OF GRAPHICS SYSTEMS
Video display devices, Raster scan systems, Random scan systems, Graphics monitors and Workstations, Input devices, Hard copy Devices, Graphics Software, Output primitives , points and lines, line drawing algorithms, loading the frame buffer, line function, circle and ellipse generating algorithms, Pixel addressing and object geometry, filled area primitives.
TWO DIMENSIONAL GRAPHICS
Two dimensional geometric transformations , Matrix representations and homogeneous coordinates,composite transformations, Two dimensional viewing , viewing pipeline, viewing coordinate reference frame, widow-to-view port coordinate transformation, Two dimensional viewing functions, clipping operations , point, line, and polygon clipping algorithms.
THREE DIMENSIONAL GRAPHICS
Three dimensional concepts, Three dimensional object representations , Polygon surfaces Polygon tables Plane equations Polygon meshes, Curved Lines and surfaces, Quadratic surfaces, Blobby objects, Spline representations , Bezier curves and surfaces B-Spline curves and surfaces.
TRANSFORMATION AND VIEWING: Three dimensional geometric and modeling transformations , Translation, Rotation, Scaling, composite transformations, Three dimensional viewing , viewing pipeline, viewing coordinates, Projections, Clipping, Visible surface detection methods.
ILLUMINATION AND COLOUR MODELS
Light sources basic illumination models , halftone patterns and dithering techniques, Properties of light Standard primaries and chromaticity diagram, Intuitive colour concepts RGB colour model, YIQ colour model ,CMY colour model ,HSV colour model ,HLS colour model, Colour selection.
ANIMATIONS & REALISM
ANIMATION GRAPHICS :Design of Animation sequences , animation function , raster animation , key frame systems , motion specification ,morphing , tweening.
COMPUTER GRAPHICS REALISM: Tiling the plane , Recursively defined curves , Koch curves , C curves , Dragons , space filling curves , fractals , Grammar based models , fractals , turtle graphics , ray tracing.